First Design Demo
This project was done for the Global Game Jam at ETS in 48h with a team of 4 people. This was my first successful game jam project. Our team went on to be featured on the internal company website and it helped me get recognized as a game designer.
This is a Snake game with procedural elements made in Unity.
Eating yellow units makes the snake longer
Eating red units makes the snake shorter
Go through the snake's tail and it will be cut at the point of contact
The longer the snake, the faster it goes, the more points you are awarded
Units are spawned procedurally and are infinite
The goal is to get a high score inside the time limit
The game was pretty fun especially for the duration it took us to make it. There is a risk reward aspect, if the game gets too hard for you, you can eat red units on purpose to slow it down and make it manageable again.